I'm working on several new game-based projects. I'll sketch out two of them here and keep you updated as things progress. The next few months are going to be extremely exciting.
Summer Camp
I am organizing a game-based summer camp for 8-12-year-olds. It's looking like it will be held in West LA. We're going to do Minecraft, Portal, basic computer programming, and numerous fun/nerdy outdoor activities. This is in the very early stages, but I have a fair amount of the curriculum planned out already. It will be educational, challenging, and hopefully by the end of two weeks kids will leave as better digital citizens, budding computer programmers, and all around more awesome and educated human beings.
A lot of details will be sorted out by the end of this weekend. Many more details to follow next week.
Game Theory
We've started up a new round of after school programs, and this time I'm teaching a class called Game Theory. No, not that game theory. We study video games.
I'm approaching this the same way I approach a media analysis class -- if you don't analyze the media you consume, it will mislead and misuse you. Going into the first class, I expected discussions to be a fight, since the kids would want to play games the whole time. I underestimated them. These kids genuinely want to learn more about how video games work and affect them.
Throughout the course, we're going to play like game designers. Videos from the fine folks at ExtraCreditz will be our guide (though with caution, since some include profanity). I'm extremely excited to get this rolling and start analyzing games, so I'll start including Game Theory updates on this blog as well. I think the students are going to make some powerful connections and observations.
Los Angeles-area middle school students use Minecraft to create a world, and in the process explore the world around them.
Showing posts with label 7th grade. Show all posts
Showing posts with label 7th grade. Show all posts
Tuesday, February 26, 2013
The Future
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Got GRAPES?
Worksheets: Character sketch, GRAPES
The kids have finished their exploration and settlement in Eric's World of Humanities map (screenshots of houses will be posted once I get around to taking them), and have spent the last two weeks focusing in-depth on the civilization they chose to live in. With much protesting, we've turned off creative mode and gone back to straight-forward exploring, information collecting, and writing.
I'm slowly scaffolding toward two main projects:
1. Create a narrative in Minecraft. I've been having the students develop different aspects of a story centered around the house they built (setting, character, etc). Ultimately, they'll be writing a story starring the protagonist who lives in their house, but I want to push it one level further. A MinecraftEDU update is coming out soon that will let us use mods, including NPCs. These mods, combined with some clever red stone use, should allow us to actually create part of their story within the game. I'm thinking a straight-forward quest involving secrets hidden in, around, and under their house. Dungeons will abound.
2. Create their own civilizations. In groups, students will create their own civilizations and then interact with the other civilizations their classmates created. To this end, students have spent the last two days in class focusing on GRAPES (Geography, Religion, Achievements, Politics, Economics, Social Structures) for the civilization within which they live. This will provide them with a reference for the different elements that need to be present within a civilization, and which they will need to create.
The exploration has gone pretty well. I'm also experimenting with some different structures, so I've had them work two to a computer rather than individually. I've actually had to do less redirecting since partnering them up.
Things overheard: After we'd wrapped up class, the students had a few minutes to talk among themselves. While walking past a group of girls, I overheard them talking about life in the Fairy Tale Forest (Medieval Europe). These are not normally girls who talk about school work in their spare time, being much more concerned with boys, makeup, and making loud noises, but they weren't just talking about their houses -- they were genuinely discussing life in the Middle Ages. In the three minutes I eavesdropped, they talked about the pros/cons of living close to the town walls, waste disposal, threats of invasion by other kingdoms, and the different uses of the town commons. Awesome connections. Eric, I cannot thank you enough for making this map.
Character Sketch:
GRAPES:
The kids have finished their exploration and settlement in Eric's World of Humanities map (screenshots of houses will be posted once I get around to taking them), and have spent the last two weeks focusing in-depth on the civilization they chose to live in. With much protesting, we've turned off creative mode and gone back to straight-forward exploring, information collecting, and writing.
I'm slowly scaffolding toward two main projects:
1. Create a narrative in Minecraft. I've been having the students develop different aspects of a story centered around the house they built (setting, character, etc). Ultimately, they'll be writing a story starring the protagonist who lives in their house, but I want to push it one level further. A MinecraftEDU update is coming out soon that will let us use mods, including NPCs. These mods, combined with some clever red stone use, should allow us to actually create part of their story within the game. I'm thinking a straight-forward quest involving secrets hidden in, around, and under their house. Dungeons will abound.
2. Create their own civilizations. In groups, students will create their own civilizations and then interact with the other civilizations their classmates created. To this end, students have spent the last two days in class focusing on GRAPES (Geography, Religion, Achievements, Politics, Economics, Social Structures) for the civilization within which they live. This will provide them with a reference for the different elements that need to be present within a civilization, and which they will need to create.
The exploration has gone pretty well. I'm also experimenting with some different structures, so I've had them work two to a computer rather than individually. I've actually had to do less redirecting since partnering them up.
Things overheard: After we'd wrapped up class, the students had a few minutes to talk among themselves. While walking past a group of girls, I overheard them talking about life in the Fairy Tale Forest (Medieval Europe). These are not normally girls who talk about school work in their spare time, being much more concerned with boys, makeup, and making loud noises, but they weren't just talking about their houses -- they were genuinely discussing life in the Middle Ages. In the three minutes I eavesdropped, they talked about the pros/cons of living close to the town walls, waste disposal, threats of invasion by other kingdoms, and the different uses of the town commons. Awesome connections. Eric, I cannot thank you enough for making this map.
Character Sketch:
GRAPES:
Code of Conduct
I promised to post it, then did not. Finally, in all of its blazing glory: the Gaming Code of Conduct.
Gaming Code of Conduct
I,
___________________________________, promise to uphold the following standards
and expectations while playing Minecraft or any other videogame as part of a
club for the Super Duper After School Program.
I will not curse or use offensive
language, either in the game or out loud.
I will not purposefully kill other plays in-game.
I will not take another player’s materials when they die, unless it is
to return them to the player.
I will not destroy someone else’s
property or creations.
I will not shout or raise my voice while playing.
I will not type abusive or offensive messages in the game.
I will help my fellow gamers if they
are in need of assistance.
I will play the game fairly and without cheats.
I will work to create a safe and fun environment, both in-game and in
the classroom.
I will log out of the game in a
prompt fashion when it is time to pack up.
I will play the game according to assignments and tasks given by the
instructor.
I will be a model of good gaming
citizenship.
I understand that
failure to meet any of these expectations will result in an in-game time-out.
Repeated violations will result in the loss of my gaming privileges.
____________________________
______________________
Signature
Date
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Wednesday, February 13, 2013
Class, three weeks in.
I'm now about three weeks into using Minecraft in class, and I'm extremely happy with how things are progressing. The end of every class is filled with groans and shouts of dismay as I shut down the server, which I think is a good sign. And they might even be learning something.
I'm basically splitting out Minecraft usage into three units: A humanities unit using Eric's World of Humanities map, a redstone unit, and a society-building unit tying all of the previous lessons together.
For the World of Humanities map, I put together a handout that requires the students to explore multiple civilizations, taking notes along the way, before deciding which civilization they want to settle in. It's primarily a way to keep them focused while they explore the world and get used to the game. The final task is building a house in the style of the civilization's architecture and writing a 'book' about what life in that society would be like. I'll copy the handout at the end of this post.
Things I've learned:
It's okay for girls to be gamers. This project was probably the most poorly received amongst the girls in my classes (a little more than half of my students are girls), but after a day or two of just exploring the world and getting used to the game, many of these girls have become avid fans. More than one parent has approached me saying, "You cost me 25 bucks," because their daughter went home and asked for a personal copy of the game. More girls have also started attending my after school Minecraft club and playing during my open session on Fridays after school. This might be what I'm proudest of so far.
It's okay to be a gamer. Last week, one of my more video game-obsessed students looked at the 'popular' group in class and said, "You used to make fun of me for playing this, and now you ask me questions about it all the time!" They laughed and agreed.
In all of my classes, the kids who are Minecraft pros have taken the initiative and help out students who hadn't played before. Social groups that normally don't interact are mixing freely and discovering that they all have something to offer. I'm paying close attention to this, as I hope its effects continue to trickle outside of just my classroom.
It's hard to quantify learning. The parts of this unit I'm happiest with so far have nothing to do with content -- it's all either social or general problem solving skills. That's the stuff I blog about the most, and it's the stuff I care about the most. I believe those are the two most important areas to focus on with middle school students, so I'm okay with the inherent ambiguity, but having concrete evidence of skill and standard comprehension is, for better or worse, still a necessity. The students started building their houses and writing their books this week and, so far, it looks like they are genuinely absorbing information about the civilizations they've explored and decided to live in. I'll post screenshots next week and you can decide for yourself.
I need to model better. I should have made my own house and written my own book at the beginning of this unit so the students had a constant example to return to. I didn't, and I think it has led to some unnecessary inconsistency and confusion in their work.
Handout:
I'm basically splitting out Minecraft usage into three units: A humanities unit using Eric's World of Humanities map, a redstone unit, and a society-building unit tying all of the previous lessons together.
For the World of Humanities map, I put together a handout that requires the students to explore multiple civilizations, taking notes along the way, before deciding which civilization they want to settle in. It's primarily a way to keep them focused while they explore the world and get used to the game. The final task is building a house in the style of the civilization's architecture and writing a 'book' about what life in that society would be like. I'll copy the handout at the end of this post.
Things I've learned:
It's okay for girls to be gamers. This project was probably the most poorly received amongst the girls in my classes (a little more than half of my students are girls), but after a day or two of just exploring the world and getting used to the game, many of these girls have become avid fans. More than one parent has approached me saying, "You cost me 25 bucks," because their daughter went home and asked for a personal copy of the game. More girls have also started attending my after school Minecraft club and playing during my open session on Fridays after school. This might be what I'm proudest of so far.
It's okay to be a gamer. Last week, one of my more video game-obsessed students looked at the 'popular' group in class and said, "You used to make fun of me for playing this, and now you ask me questions about it all the time!" They laughed and agreed.
In all of my classes, the kids who are Minecraft pros have taken the initiative and help out students who hadn't played before. Social groups that normally don't interact are mixing freely and discovering that they all have something to offer. I'm paying close attention to this, as I hope its effects continue to trickle outside of just my classroom.
It's hard to quantify learning. The parts of this unit I'm happiest with so far have nothing to do with content -- it's all either social or general problem solving skills. That's the stuff I blog about the most, and it's the stuff I care about the most. I believe those are the two most important areas to focus on with middle school students, so I'm okay with the inherent ambiguity, but having concrete evidence of skill and standard comprehension is, for better or worse, still a necessity. The students started building their houses and writing their books this week and, so far, it looks like they are genuinely absorbing information about the civilizations they've explored and decided to live in. I'll post screenshots next week and you can decide for yourself.
I need to model better. I should have made my own house and written my own book at the beginning of this unit so the students had a constant example to return to. I didn't, and I think it has led to some unnecessary inconsistency and confusion in their work.
Handout:
_________________’s World of
Humanities Travel Log
Greetings,
traveler! You are about to undertake a journey into a world unlike any place you
have ever been. As you travel through past, present, and future, you will explore
the civilizations of Ancient Rome, Mesopotamia, Japan, and Mesoamerica, to name
but a few. You will train with Spartans, explore long-lost sea caves, scale Big
Ben, and visit a towering city of the future.
Like
any young Marco Polo, you must write down your adventures for the sake of
posterity. This document will serve as your travel log. In it, you will
document the civilizations you visit
(at least 5), a monument from each civilization, and at least three facts about
each culture.
Eventually,
you will weary of your travels and decide to settle in one of these fascinating
lands. After much deliberation and reviewing of your travel log, you will decide and document where you want to live and why you chose
that civilization. Hoping for successful integration with the land’s
people, you will then build a house in
the style of your chosen civilization’s architecture.
Enjoy
the many wonders of the world, brave traveler. And good luck.
Exploratory Phase
Civilization:
Monument:
Observations:
1.
2.
3.
Civilization:
Monument:
Observations:
1.
2.
3.
Settlement Phase
Congratulations,
intrepid traveler! You have explored and documented at least five civilizations
in this vast World of Humanities, and now the time has come to choose where you
will make your home. This is not a decision to be made lightly, and so you must
consider the following: which culture do you find
most appealing and why?
Your three-paragraph
response should include at least three
facts about the civilization, a paragraph comparing/contrasting your chosen
civilization with another culture represented, and a paragraph explaining what
you think life in your chosen land will be like.
You will also need to build
your home in a culturally sensitive fashion, so your materials and design
should match the local aesthetics. Below, please
list the materials you will need to build your home and sketch a blueprint of
your design.
Civilization:
Materials:
Sketch:
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Monday, January 21, 2013
Peacemaking in PvP
A strange thing happened Friday. Normally during after school instead of homework time and focused enrichment classes, we have "bonus hour." I'm usually in the PE room refereeing capture the flag or soccer. This week, however, a lot of kids asked if I could play Minecraft with them instead. Ever the nerd, I found someone else to run sports and set up shop in the cafe.
Normally I'm in a classroom and the cafe is full of kids who want to hang out or play board games. As I brought in the computer cart and started up the server, I noticed something unexpected and wonderful. Many of the 18 kids lining up for a computer were the usual suspects, kids who were in my Minecraft Club or who signed up but didn't make the cut off. About half hadn't played before but said they kept hearing about it and wanted to try. A third of the group were girls.
I started up the server, decided that since it was Fun Friday I'd loosen up a bit and allow PvP (the first time all year I've done that), and logged in to happily hunt down my students as they fled across tree tops.
Soon, kids were learning how to play, kids were hunting each other, and I was wandering around lost and alone. This in itself was all very happy and fun, but then a student -- we'll call her S. -- walked up and asked what I was doing.
Now, S. and I have had our troubles. Multiple calls home, detentions and the like. In fact, I'd sent her out of my class earlier that week. I asked if she wanted to play and, after giving me a hard time for being an adult who likes video games ('obsessed' was her exact word, at which I took umbrage), she said yes.
S. and I spent the next half hour side-by-side, busily crafting iron swords and dueling with her classmates. Mostly, we lost. But when her ride came she didn't want to leave and, as she reluctantly shut down her computer, she smiled and thanked me.
I had to play the disciplinarian way too much last week. By Friday evening I was frustrated and tired. Some weeks it seems like mostly, we lose. Then along comes an iron sword, a thank you and a smile. That changes everything.
Normally I'm in a classroom and the cafe is full of kids who want to hang out or play board games. As I brought in the computer cart and started up the server, I noticed something unexpected and wonderful. Many of the 18 kids lining up for a computer were the usual suspects, kids who were in my Minecraft Club or who signed up but didn't make the cut off. About half hadn't played before but said they kept hearing about it and wanted to try. A third of the group were girls.
I started up the server, decided that since it was Fun Friday I'd loosen up a bit and allow PvP (the first time all year I've done that), and logged in to happily hunt down my students as they fled across tree tops.
Soon, kids were learning how to play, kids were hunting each other, and I was wandering around lost and alone. This in itself was all very happy and fun, but then a student -- we'll call her S. -- walked up and asked what I was doing.
Now, S. and I have had our troubles. Multiple calls home, detentions and the like. In fact, I'd sent her out of my class earlier that week. I asked if she wanted to play and, after giving me a hard time for being an adult who likes video games ('obsessed' was her exact word, at which I took umbrage), she said yes.
S. and I spent the next half hour side-by-side, busily crafting iron swords and dueling with her classmates. Mostly, we lost. But when her ride came she didn't want to leave and, as she reluctantly shut down her computer, she smiled and thanked me.
I had to play the disciplinarian way too much last week. By Friday evening I was frustrated and tired. Some weeks it seems like mostly, we lose. Then along comes an iron sword, a thank you and a smile. That changes everything.
Thursday, January 10, 2013
Teamwork works.
My Minecraft Club started the new year off on a great note. We jumped right into team-based survival mode, something I was both extremely excited and extremely nervous for. Based on the vandalism and inconsistent gamesmanship before the break, I wasn't really sure if the kids could pull it off. I was wrong.
Groups organically discussed who the team leader would be, they assigned roles and responsibilities, they shared resources and the more experienced players took the novices under their wings, helping with anything from how to use blocks to distracting Creepers so their teammates could reach safety. It was beautiful.
I split the class into five random groups with five students each. Using a world spawned from the Artomix seed, I placed a teleport block at the spawn site to act as the main hub. I then placed five teleportation blocks around the world and assigned one to each group. As soon as they spawned, the students went to the block and teleported to their home base. The five homebase blocks are blind -- student's can't use them to teleport anywhere -- so, as soon as they leave the spawn site, they can only get around by walking.
For the next few weeks, teams will be competing against each other to complete a series of objectives. The first day's objective was simply to survive the night; if the entire team survived, they got a point. Only one team didn't make it.
On the second day I gave four objectives: Make a suit of armor, a bow, a working minecart track, and a diamond. If anyone on the team dies, one point is automatically deducted. The plan is to build up to objectives that will involve teams working together and, of course, end it all with a massive PvP battle.
Two teams realized that I didn't forbid groups from working together, and so they have joined forces to complete the objectives faster. I didn't expect groups to combine this early, and I'm very curious what will happen as the competition grows increasingly fierce.
I don't think the students are even all that aware of what I'm finding most fascinating about this project -- the social aspect. Sixth, seventh, and eighth graders are all working together to reach a common objective, and they're doing it peacefully and even, dare I say it, like equals. It is cool.
A few tech warnings for anyone else considering doing something similar: On the second day, someone's settings were on 'Peaceful' mode. This prevented monsters from spawning, since Minecraft runs it on the lowest common denominator. If an individual has different settings on his/her account, it will affect everyone on the server. Also, now that all of the students are actively building, mining, and exploring, my server is experiencing periods of major lag. I now have my computer solely run as the server, and I log into it using an extra school computer. This helps a little, but some students still get dropped periodically. All in all, though, things are running remarkable smoothly.
Groups organically discussed who the team leader would be, they assigned roles and responsibilities, they shared resources and the more experienced players took the novices under their wings, helping with anything from how to use blocks to distracting Creepers so their teammates could reach safety. It was beautiful.
I split the class into five random groups with five students each. Using a world spawned from the Artomix seed, I placed a teleport block at the spawn site to act as the main hub. I then placed five teleportation blocks around the world and assigned one to each group. As soon as they spawned, the students went to the block and teleported to their home base. The five homebase blocks are blind -- student's can't use them to teleport anywhere -- so, as soon as they leave the spawn site, they can only get around by walking.
For the next few weeks, teams will be competing against each other to complete a series of objectives. The first day's objective was simply to survive the night; if the entire team survived, they got a point. Only one team didn't make it.
On the second day I gave four objectives: Make a suit of armor, a bow, a working minecart track, and a diamond. If anyone on the team dies, one point is automatically deducted. The plan is to build up to objectives that will involve teams working together and, of course, end it all with a massive PvP battle.
Two teams realized that I didn't forbid groups from working together, and so they have joined forces to complete the objectives faster. I didn't expect groups to combine this early, and I'm very curious what will happen as the competition grows increasingly fierce.
I don't think the students are even all that aware of what I'm finding most fascinating about this project -- the social aspect. Sixth, seventh, and eighth graders are all working together to reach a common objective, and they're doing it peacefully and even, dare I say it, like equals. It is cool.
A few tech warnings for anyone else considering doing something similar: On the second day, someone's settings were on 'Peaceful' mode. This prevented monsters from spawning, since Minecraft runs it on the lowest common denominator. If an individual has different settings on his/her account, it will affect everyone on the server. Also, now that all of the students are actively building, mining, and exploring, my server is experiencing periods of major lag. I now have my computer solely run as the server, and I log into it using an extra school computer. This helps a little, but some students still get dropped periodically. All in all, though, things are running remarkable smoothly.
![]() | |
| Jail, constructed with border blocks and build disallow blocks. It's on one of the highest points in the map, so jailed students must watch their classmates having fun. |
![]() |
| Group Two's shelter. Nothing but the basics. |
![]() |
| Group Four's shelter. The inside is a large underground bunker. |
Friday, December 7, 2012
Minecraft Club, Week 1
A 6th grade student made this for me. That's right, it's a Minecraft pickaxe. It kind of made my day.
This was the first week of after-school Minecraft Club and it was. . . interesting. There are 26 kids in the class. Six of them are girls, which I'm happily surprised about. It might not seem like a lot, but in the world of middle school computer gaming, it's impressive. About a third of the group is very inexperienced with Minecraft, which also surprised me. Overall, I think this is a pretty diverse sample that should help me extensively as I decide how to adjust this for the classroom.
Before I explain anything, I think the differences between the first and second meetings is summed up pretty accurately by the following two screenshots. Day two went better.
Day 1:
Day 2:
I generated a flat map and used boundary blocks to keep the kids penned in together. The goal was fairly simple: Build a house. I like this activity because it gives the novices a chance to experiment with the controls and the different materials. It's also just a fun, straightforward way to be creative. On the first day, most of the students ran around in circles doing random things. By day two everyone had calmed down and focused on building.
I noticed two trends that made me very happy. In the classroom, some students made a point of sitting beside classmates who haven't played before in order to help them out. In the game, many students sought each other out and worked on building a house together. Hooray for organic teamwork!
By the second meeting, also heard multiple unsolicited apologies when someone accidentally encroached on another player's area.
This cooperation hasn't come completely out of nowhere. We spent the first half of Monday's session creating a "Gaming Code of Conduct" which I've included at the end of this post. All students must sign this agreement. It lists all of the expectations and responsibilities of a responsible gamer in our club. It also includes the consequences of breaking the code, which I have had to enforce several times already. If a student is misbehaving, either in game or in the classroom, I simply teleport and freeze his avatar for five minutes. Virtual timeout is so much more terrifying than the real thing.
I've also been impressed with how quickly the kids situate themselves at the beginning of class. They know that I won't give any instructions until they're settled, so the longer it takes to get quiet and in their seats, the less time they'll have to play the game. Many of them do a good job of regulating their peers.
Next week we finish up the home-building activity and prepare for team-based survival mode (it will not involve any PvP).
-->
This was the first week of after-school Minecraft Club and it was. . . interesting. There are 26 kids in the class. Six of them are girls, which I'm happily surprised about. It might not seem like a lot, but in the world of middle school computer gaming, it's impressive. About a third of the group is very inexperienced with Minecraft, which also surprised me. Overall, I think this is a pretty diverse sample that should help me extensively as I decide how to adjust this for the classroom.
Before I explain anything, I think the differences between the first and second meetings is summed up pretty accurately by the following two screenshots. Day two went better.
Day 1:
Day 2:
I generated a flat map and used boundary blocks to keep the kids penned in together. The goal was fairly simple: Build a house. I like this activity because it gives the novices a chance to experiment with the controls and the different materials. It's also just a fun, straightforward way to be creative. On the first day, most of the students ran around in circles doing random things. By day two everyone had calmed down and focused on building.
I noticed two trends that made me very happy. In the classroom, some students made a point of sitting beside classmates who haven't played before in order to help them out. In the game, many students sought each other out and worked on building a house together. Hooray for organic teamwork!
By the second meeting, also heard multiple unsolicited apologies when someone accidentally encroached on another player's area.
This cooperation hasn't come completely out of nowhere. We spent the first half of Monday's session creating a "Gaming Code of Conduct" which I've included at the end of this post. All students must sign this agreement. It lists all of the expectations and responsibilities of a responsible gamer in our club. It also includes the consequences of breaking the code, which I have had to enforce several times already. If a student is misbehaving, either in game or in the classroom, I simply teleport and freeze his avatar for five minutes. Virtual timeout is so much more terrifying than the real thing.
I've also been impressed with how quickly the kids situate themselves at the beginning of class. They know that I won't give any instructions until they're settled, so the longer it takes to get quiet and in their seats, the less time they'll have to play the game. Many of them do a good job of regulating their peers.
Next week we finish up the home-building activity and prepare for team-based survival mode (it will not involve any PvP).
-->
Gaming Code of Conduct
I,
___________________________________, promise to uphold the following standards
and expectations while playing Minecraft or any other videogame as part of a
club for the Super Duper After School Program.
I will not curse or use offensive
language, either in the game or out loud.
I will not purposefully kill other plays in-game.
I will not take another player’s materials when they die, unless it is
to return them to the player.
I will not destroy someone else’s
property or creations.
I will not shout or raise my voice while playing.
I will not type abusive or offensive messages in the game.
I will help my fellow gamers if they
are in need of assistance.
I will play the game fairly and without cheats.
I will work to create a safe and fun environment, both in-game and in
the classroom.
I will log out of the game in a
prompt fashion when it is time to pack up.
I will play the game according to assignments and tasks given by the
instructor.
I will be a model of good gaming
citizenship.
I understand that
failure to meet any of these expectations will result in an in-game time-out.
Repeated violations will result in the loss of my gaming privileges.
____________________________
______________________
Signature
Date
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Monday, December 3, 2012
Looking forward, looking back
I'm sorry it's been so long since I last posted. November was a weird month, full of four-day weekends and under-staffed after-school days, so Boys' Club ("The Pack") didn't happen all that often, unfortunately.
Posts are about to get much more frequent. This week my actual Minecraft Club begins after school. We'll have it for two weeks before pausing for winter break. Minecraft was one of the most heavily requested clubs in our after-school program, and I'm expecting about 25 students. At least, I hope it's 25. I don't think I'm ready to handle a larger group size.
I have three goals for the first week: Establish a code of conduct, assess the Minecraft experience, of the students, and determine whether or not my MacBook can handle running as a server for 25 clients. I'm having the kids write the code of conduct themselves, so I will post it as soon as we complete it. I'm fairly certain that my computer will not be able to handle the processing load. If it doesn't work, I'll have to split the group in half and run two servers. Not a problem for the after school club, but a bigger problem for when this is implemented in my actual classroom. Hopefully I'm wrong and everything (and everyone) works magically.
I would also take a moment to look back at how The Pack's gaming experience progressed.
I provided minimal support throughout. We spent about five minutes processing at the beginning and end of each session, and I told them the objective was to "find the next island," but that's about it. They were in charge of the rest.
No progress was made the first week. They spent most of the time destroying each others' constructions, exploring on their own, and dying at nightfall.
During the second week they began assigning roles, but had a hard time actually following their roles. A partial group shelter was built and two boys began working on a bridge to the next island, but communication was still minimal.
Something happened during the third week. They actually worked as a team. Some boys explored and built a shelter on the new island, others widened the bridge so they didn't fall off as often, and others stayed back on the first island to continue mining for resources and building the home base there. They didn't argue or shout at each other. They asked for, and gave, advice. It was kind of beautiful.
I'm extremely curious to see how this dynamic plays out, particularly with a group of mixed gaming levels. I'll let you know soon.
Posts are about to get much more frequent. This week my actual Minecraft Club begins after school. We'll have it for two weeks before pausing for winter break. Minecraft was one of the most heavily requested clubs in our after-school program, and I'm expecting about 25 students. At least, I hope it's 25. I don't think I'm ready to handle a larger group size.
I have three goals for the first week: Establish a code of conduct, assess the Minecraft experience, of the students, and determine whether or not my MacBook can handle running as a server for 25 clients. I'm having the kids write the code of conduct themselves, so I will post it as soon as we complete it. I'm fairly certain that my computer will not be able to handle the processing load. If it doesn't work, I'll have to split the group in half and run two servers. Not a problem for the after school club, but a bigger problem for when this is implemented in my actual classroom. Hopefully I'm wrong and everything (and everyone) works magically.
I would also take a moment to look back at how The Pack's gaming experience progressed.
I provided minimal support throughout. We spent about five minutes processing at the beginning and end of each session, and I told them the objective was to "find the next island," but that's about it. They were in charge of the rest.
No progress was made the first week. They spent most of the time destroying each others' constructions, exploring on their own, and dying at nightfall.
During the second week they began assigning roles, but had a hard time actually following their roles. A partial group shelter was built and two boys began working on a bridge to the next island, but communication was still minimal.
Something happened during the third week. They actually worked as a team. Some boys explored and built a shelter on the new island, others widened the bridge so they didn't fall off as often, and others stayed back on the first island to continue mining for resources and building the home base there. They didn't argue or shout at each other. They asked for, and gave, advice. It was kind of beautiful.
I'm extremely curious to see how this dynamic plays out, particularly with a group of mixed gaming levels. I'll let you know soon.
Friday, October 26, 2012
Suvival? Not so much.
The Map: A modified "Sky Conqueror." This map consists of four floating islands. Each successive island is richer in resources than the islands prior. They also increase in difficulty, with more complex dungeons and stronger baddies. It would be extremely difficult to travel between islands without cooperating, let alone survive and explore once you get there.
The Mission: Find the next island.
Day One:
Everyone died.
After being dropped into the world, the boys immediately spent the day exploring. One became stuck in the bottom of a mine and spent 10 minutes frustratedly jumping while his peers ran around above him. Another tried building a tower while two of his classmates chopped it down from below. Then night fell, no one had a shelter, and everyone died.
Well, everyone would have died, had I not turned off monsters at the last minute and frozen all of the players to discuss the situation.
Their observations and plans for next time:
We need to work together.
Help another player when he gets lost or stuck.
We'll build a large one-room shelter where everyone can stay for the first few nights.
We need a plan.
Until next time,
Mr. T.
The Mission: Find the next island.
Day One:
Everyone died.
After being dropped into the world, the boys immediately spent the day exploring. One became stuck in the bottom of a mine and spent 10 minutes frustratedly jumping while his peers ran around above him. Another tried building a tower while two of his classmates chopped it down from below. Then night fell, no one had a shelter, and everyone died.
Well, everyone would have died, had I not turned off monsters at the last minute and frozen all of the players to discuss the situation.
Their observations and plans for next time:
We need to work together.
Help another player when he gets lost or stuck.
We'll build a large one-room shelter where everyone can stay for the first few nights.
We need a plan.
Until next time,
Mr. T.
Labels:
7th grade,
boy's club,
charter school,
citizenship,
classroom,
cooperation,
creativity,
Los Angeles,
map,
middle school,
Minecraft,
seventh grade,
Sky Conqueror,
survival,
teaching,
teamwork,
video games
Monday, October 22, 2012
It's not a house, it's a home
It took us at least five minutes to pose for this picture. I told the boys I wanted a group photo and they then ran, swam, and flew around until finding the perfect location. Then, somehow, they convinced me to let them have swords. Gotta look tough.
The problem with the after school club is that kids leave at different times -- we started with seven boys but, by the time we got around to the group photo, were down to just three.
The current project is very straightforward and open-ended: Build a house. They're working in creative mode and can use any materials they want. As you can see in the background, everyone decided to use something different and go for a different style. One house is underground, another has a glass roof, one is straight-up TNT, and two students are building extensive hidden tunnels to connect their houses.
The coolest moment so far happened after the student building the TNT house went home (in real life). Another boy decided to start destroying his building. The other kids noticed and told him to stop, that he was being rude. He apologized, rebuilt what he'd destroyed, and went back to constructing his house.
The whole incident lasted less than 30 seconds and I doubt any of them gave it a second thought, but I was extremely impressed. They self-regulated to enforce good citizenship and the vandalizing student responded positively. If they only acted that way during lunch!
We finish this activity today, and Wednesday we move into cooperative survival mode.
Labels:
7th grade,
boy's club,
building,
charter school,
citizenship,
classroom,
creativity,
education,
game learning,
Los Angeles,
middle school,
Minecraft,
project,
seventh grade,
teaching,
video games,
videogames
Monday, October 15, 2012
It's happening!
I lead a boy's club at school, and all of the boys are into video games. Within the last week or so, our meetings have comprised of two parts: Playing Minecraft and discussions centered around Extra Credits videos.
It is fun.
I currently have everyone in a small playground world building the best houses they can. Screenshots and a better writeup to follow later this week.
It is fun.
I currently have everyone in a small playground world building the best houses they can. Screenshots and a better writeup to follow later this week.
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